Added markdown definition, workin' on the editor
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@@ -1 +1,50 @@
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// meh
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/**
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* Markdown Language Definition
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*
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* A language definition for string manipulation operations, in this case
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* for the Markdown, uh, markup language. Uses regexes for various functions
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* by default. If regexes won't do and you need to do some serious
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* manipulation, you can declare a function in the object instead.
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*
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* Code example:
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* 'functionbar-id' : {
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* exec: function(text, selectedText) {
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* functionStuffHere();
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* },
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* search: /somesearchregex/gi,
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* replace: 'replace text for RegExp.replace',
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* append: "just add this where the cursor is"
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* }
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*
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**/
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var MarkDown = {
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'function-bold' : {
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search: /([^\n]+)([\n]*)/gi,
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replace: "**$1**$2"
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},
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'function-italic' : {
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search: /([^\n]+)([\n]*)/gi,
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replace: "_$1_$2"
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},
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'function-code' : {
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search: /([^\n]+)([\n]*)/gi,
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replace: "`$1`$2"
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},
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'function-hr' : {
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append: "\n***\n"
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},
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'function-ul' : {
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search: /(.+)([\n]?)/gi,
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replace: "* $1$2"
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}
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};
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// this is necessary for GollumEditor to pick this up
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jQuery.GollumEditor.defineLanguage('markdown', MarkDown);
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@@ -50,6 +50,14 @@
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}
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};
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$.GollumEditor.defineLanguage = function( language_name, languageObject ) {
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if ( typeof languageObject == 'object' )
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LanguageDefinition.define( language_name, languageObject );
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else
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debug('GollumEditor.defineLanguage: definition for ' + language_name
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+ ' is not an object');
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};
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/**
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@@ -75,7 +83,15 @@
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**/
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var LanguageDefinition = {
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_LOADED_LANGS: [],
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_LOADED_LANGS: [],
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_LANG: {},
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/**
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* Defines a language
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**/
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define: function( name, definitionObject ) {
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LanguageDefinition._LANG[name] = definitionObject;
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},
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/**
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* loadFor
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@@ -162,7 +178,8 @@
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},
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evtFunctionButtonClick: function(e) {
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alert('eee');
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e.preventDefault();
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alert($(this).attr('id'));
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}
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};
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