- changed the backend to append the buffers together and dispatch them
as such (this is what moonlight-embedded does)
- fixed the frontend trying to playback an empty buffer because types
are hard (this is why I should have used protobuf...)
- added a small frontend for starting
- added logic to serve the frontend
- split out the gamestream logic into a separate process
- added logic to scaffold the separate proxy process
- Added (working) apps endpoint
- Added config file (actually a state file) wrapper to handle shared
mutability
- Refactored base url and http get shared code into common
- Added tracing based logging and converted debug statemets to it
- More things that I forgot