Commit Graph

57 Commits

Author SHA1 Message Date
liamwarfield 5f3466546e Add some Trait doc comments
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Added comments to Audio(System|Player)Interface traits.
2026-02-17 21:28:05 -07:00
liamwarfield 8170383278 Remove connection::* import. 2026-02-17 21:28:05 -07:00
sam 2e86f68a3c some more review changes 2026-02-17 21:28:05 -07:00
sam 35b2a06e64 some ideas including stub 2026-02-17 21:28:05 -07:00
sam 09985e6031 move audio stuff into trait 2026-02-17 21:28:01 -07:00
sam 056a673bc0 all platform traits implemented & dumb async runtime imports 2026-02-17 21:26:03 -07:00
sam 411d923c2a wip improved trait shit 2026-02-17 21:26:03 -07:00
liamwarfield ff14f577fe Add Platform trait.
I did some more thinking about the whole trait/boundary stuff and reallized that we don't need the GUI to handle the generic-ness of a trait object since only 1 platform will ever be used in a binary. What do you think of the following:

1. Define a platform trait
2. Each platform defines a zero-sized struct implementing the trait (ex `WebPlatform`).
3. Create an ifdef'd type alias on those structs:

```
     // gui/src/platform/mod.rs
     #[cfg(feature = "web")]
     pub type CurrentPlatform = web::WebPlatform;
     #[cfg(feature = "desktop")]
     pub type CurrentPlatform = desktop::DesktopPlatform;
     #[cfg(feature = "mobile")]
     pub type CurrentPlatform = mobile::MobilePlatform;
```

4. Add a compile time assertion that `CurrentPlatform` implements `Platform`.

Pros:

- We don't end up working around async trait objects
- We define what functions are needed for a platform
- We save a little on binary size by avoiding a fully generic solution.

Cons:

- The trait does not really do much other than being a collection of functions.
- In some ways it seems like what we're currently doing but with extra steps.
2026-02-17 21:26:03 -07:00
liamwarfield 083a11274e Fix buffer bug in native audio.
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Setting this buffer to 2400 was only enough to store 50m of sound
at 48,000 samples/sec. I've also done a small refactor here to
make this buffer scale with sample rate.
2026-02-06 17:47:55 -07:00
restitux 2fcb853c30 gui: improve channel selection behavior (#21)
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# Summary
This change improves the channel selection behavior to be more similar to the official client and generally more usable. It's currently mildly broken due to the details element grabbing click events from the whole row and the row text being selectable. This change also makes it more obvious that the channel title can be clicked. I'm not sure how this works on mobile, so we might need to make more changes there in the future to work better with touchscreens.

# Changes
- Channels can only be expanded or collapsed by clicking on the adjacent arrow
- Expand/collapse arrows are only displayed on channels with children or users
- Channel can only be joined by double clicking to the right of the collapse/expand arrow
- The channel title background (and the empty space to the right) display a highlight when the user hovers over them.
- All text inside the channel view is no longer selectable.

# Testing
I tested on the desktop client. I didn't test on mobile but I'll give it a shot after I merge and maybe come back with another PR to make this behavior more intuitive over there.

Reviewed-on: #21
2026-01-28 06:03:23 +00:00
restitux feaa9f2bda gui: fix channel sort order (#17) (#20)
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# Summary
Channel ordering is currently broken as described in #17.  This change makes sorting work correctly and cleans up the logic a bit.

# Changes
- creates a `ChannelsState` wrapper struct to handle this behavior
- moves the logic for handling `ChannelState` processing, including data update and parent-child tree sorting, into the impl for `ChannelsState`
- moves the logic for handling `ChannelRemove` into this impl

Parent child sorting properly applies the position values, which are arbitrary integers that are supposed to be sorted in numerical order. Lexicographical sorting is use for tiebreaking, which lines up (at least in my testing) with the official client's behavior. We may handle some lexicographical edge cases differently (spaces, symbols, etc) but 1. the Desktop client compliance is best effort and 2. users should use the position fields instead of relying on text sort order. Some compatibility is still helpful for matching temporary channel positioning, especially for servers with automated channel creation workflows.

This code is a bit complicated, as the mumble protocol makes no guarantees which order the channels will be sent. It ended up being simpler to just bulk recreate the children anytime any channel update is sent. I don't expect this to ever have performance issues, though maybe someday some server with 10,000 channels will send us a bug report 😆

# Testing
I tested this change by creating a bunch of channel with various sort orders and names. I compared the behavior with the official desktop client and our client seemed to follow along.

Reviewed-on: #20
2026-01-25 19:10:17 +00:00
liamwarfield 65883917b0 Add a default noise floor. (#13)
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(Turns out not) Pretty simple, if the average amplitude is under a certain value clear
out the buffer! The value I chose (.001) was an arbitrary value I got
from printf debugging. I was able to show that this worked pretty well
on the desktop session. Hopefully we'll add this to the settings page at
some point.

Once the app has been under that threshold for more than 200ms, we stop transmitting and send a terminator packet.

Reviewed-on: #13
Reviewed-by: restitux <restitux@ohea.xyz>
2026-01-19 22:07:06 +00:00
liamwarfield c8119d0efa The client now handles being suppressed correctly (#16)
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I noticed our BRB and AFK rooms were borked and made a change to fix that. I've attached a photo showing the result.

Overview:

- Add suppress field to UserState struct
- Process suppress field from UserState protobuf messages
- Update UI to show suppressed users with blacked out styling and muted icon
- Disable mute toggle button when user is suppressed

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

Reviewed-on: #16
2026-01-19 19:12:57 +00:00
restitux d7b88874df android builds (#9)
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This adds android builds to the CI infrastructure. These builds generate an `apk` file that you can download and install.
- Adds a new container build job that builds a container with all the required android dependencies
- Adds a new release build that builds an android apk
- Updated the imp module to split out mobile and desktop behavior
- Adds logic to request microphone permissions
- Added a custom android manifest that declares the required permissions

Reviewed-on: #9
2026-01-19 01:03:45 +00:00
samuel127849 f001a192e1 UI scaling (#15)
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I vibe coded a change so that I can use mumble-web2 when I only have it in a small area instead of a full screen.

Scaling for smol screens:
![image.png](/attachments/7187de3c-cfce-4a30-891d-6a1b85096021)

Full screen scaling:
![image.png](/attachments/a1edc925-fb29-4dc7-ab45-51795d0738ad)

Reviewed-on: #15
Reviewed-by: restitux <restitux@ohea.xyz>
Co-authored-by: Samuel Warfield <samuel.warfield2@gmail.com>
Co-committed-by: Samuel Warfield <samuel.warfield2@gmail.com>
2026-01-13 18:24:41 +00:00
samuel127849 37c0bce57e Fix typo
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2026-01-10 21:01:29 -07:00
samuel127849 4abb130a77 Address @sam
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2026-01-10 23:26:21 +00:00
samuel127849 af35d72e4e Added persistant settings on desktop 2026-01-10 23:26:21 +00:00
liamwarfield 391d18a11e web: fix flash of unstyled content during load
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Add background color to #main in loader styles to prevent white flash
while app CSS loads after WASM initialization.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-10 14:24:15 -07:00
liamwarfield ca8a3d1b92 web: add loading screen while WASM fetches
Shows a themed spinner overlay while the large WASM bundle downloads,
improving perceived load time on slower connections.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-10 14:09:37 -07:00
restitux 96589e28c6 meta: update Dioxus to 0.7.2 (#6)
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Build with latest container: https://git.ohea.xyz/mumble/mumble-web2/actions/runs/192/jobs/1

Reviewed-on: #6
2026-01-05 01:45:40 +00:00
restitux e7e7b945c5 gui: switch to upstream version of rfd (#7)
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The PR was merged into upstream. They haven't cut a release yet though so we still need to pull from git.

Reviewed-on: #7
Reviewed-by: Sam Sartor <cap@samsartor.com>
2026-01-05 01:45:27 +00:00
restitux 37613a65c4 web: fix audio on firefox
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2025-12-05 01:54:12 -07:00
sam d6b482528f Load status from relative url (#5)
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Remove public_url config option
Use proxy_url instead for example configs
Get status from relative endpoint, like /config
Show version on login page

Reviewed-on: #5
Co-authored-by: Sam Sartor <me@samsartor.com>
Co-committed-by: Sam Sartor <me@samsartor.com>
2025-12-05 07:00:38 +00:00
sam 5df7b0e082 Fix audio on windows (#3)
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Reviewed-on: #3

Automatically choose supported profile
Play stream once created

Co-authored-by: Sam Sartor <me@samsartor.com>
Co-committed-by: Sam Sartor <me@samsartor.com>
2025-12-05 05:34:07 +00:00
sam 55412f5778 Revert 0.7.2 upgrade
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2025-12-04 22:21:37 -07:00
sam b1970cf23f Upgrade dioxus to 0.7.2
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2025-12-04 22:16:02 -07:00
restitux a11fb4f10e Windows Desktop Client CI (#2)
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Adds a windows container build and a windows client build.
Outstanding issues:
- I'm not sure if `workflow_dispatch` works. Based on [this PR](https://github.com/go-gitea/gitea/pull/28163) it seems like it should, but I don't see a button. It might only work after merging into the default branch.
- The windows build container is building dioxus from git HEAD because there is an unreleased bugfix we are depending on. We should revert this to a versioned release (maybe using `binstall`) once they cut 0.7.2

Reviewed-on: #2
2025-12-05 03:58:11 +00:00
sam 40bb8e18ef upgrade to dioxus 0.7.1
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2025-11-27 22:39:18 -07:00
sam e8d41f7e92 make status display live 2025-11-27 19:31:02 -07:00
sam 1e28442356 consistant line color 2025-11-27 18:02:30 -07:00
sam c645722d21 increase playback buffer size on desktop 2025-11-27 17:33:25 -07:00
sam 70634065ac fix some problems with url origins in web (denoising works there too) 2025-10-28 01:44:28 -06:00
sam 1efd32892e denoising actually works on desktop! 2025-10-28 01:20:59 -06:00
sam 1ff302816e load an actual denoising model 2025-10-28 01:10:35 -06:00
sam ebcf5ce4ce fix some dependencies 2025-10-27 22:49:49 -06:00
sam 4e30be3ebd switch to scss asset & remove sir 2025-10-27 19:04:33 -06:00
sam 987cfd57d2 audio seems fine now 2025-10-26 19:05:48 -06:00
sam fea6800bea desktop recording sorta works 2025-10-26 18:55:09 -06:00
restitux f2bdc665f5 add status requesting to frontend 2025-10-26 01:34:25 -06:00
sam 260decc9af try to run denoising 2025-10-26 00:19:16 -06:00
sam b8a201911f further simplify proxy config 2025-10-25 21:28:58 -06:00
sam d9695be153 proper reactivity on config load 2025-10-25 19:42:08 -06:00
restitux 1793504467 add /config endpoint, add docker proxy setup, and style chat box 2025-07-13 19:33:55 -06:00
restitux 74fe399cdc user control box with some styling 2025-04-06 18:08:09 -06:00
sam dd65b238d1 wip image/file sending 2025-02-12 00:57:38 -07:00
restitux de0e41ec85 tweak user pills 2025-02-11 23:31:57 -07:00
sam 0462340694 our own message html processing to open links in new tab 2025-02-11 23:17:39 -07:00
sam 980e8c2620 bump dioxus version 2025-02-11 20:24:42 -07:00
sam bcd73ae83f audio playback kinda works 2024-11-12 20:05:44 -07:00