initilize state signals directly
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This commit is contained in:
2026-02-28 17:21:12 -07:00
parent 3147c9ab9e
commit fa39737301
2 changed files with 32 additions and 26 deletions
+19 -13
View File
@@ -219,8 +219,8 @@ impl ServerState {
}
pub struct State {
pub status: GlobalSignal<ConnectionState>,
pub server: GlobalSignal<ServerState>,
pub status: Signal<ConnectionState>,
pub server: Signal<ServerState>,
}
impl fmt::Debug for State {
@@ -727,8 +727,11 @@ pub fn LoginView(overrides: Resource<ProxyOverrides>) -> Element {
}
});
let previous_username = user_config.config_get::<String>("username");
let mut username = use_signal(|| previous_username.unwrap_or(String::new()));
let mut username = use_signal(|| {
user_config
.config_get::<String>("username")
.unwrap_or(String::new())
});
let do_connect = move |_| {
let _ = user_config.config_set::<String>("username", &username.read());
@@ -876,16 +879,22 @@ pub fn LoginView(overrides: Resource<ProxyOverrides>) -> Element {
// )
}
#[component]
pub fn app() -> Element {
static STYLE: Asset = asset!("/assets/main.scss");
provide_context(ConfigSystem::new().unwrap());
provide_context(SharedState::new(State {
status: Signal::global(|| Disconnected),
server: Signal::global(Default::default),
}));
use_effect(|| {
Platform::request_permissions();
});
use_root_context(|| ConfigSystem::new().unwrap());
let state = use_root_context(|| {
SharedState::new(State {
status: Signal::new(Disconnected),
server: Signal::new(Default::default()),
})
});
let state = use_context::<SharedState>();
let network_state = state.clone();
use_coroutine(move |rx: UnboundedReceiver<Command>| {
super::network_entrypoint(rx, network_state.clone())
@@ -897,9 +906,6 @@ pub fn app() -> Element {
}
});
Platform::request_permissions();
let state = use_context::<SharedState>();
rsx!(
document::Link{ rel: "stylesheet", href: "https://fonts.googleapis.com/css2?family=Nunito:ital,wght@0,200..1000;1,200..1000&display=swap" }
document::Link{ rel: "stylesheet", href: "https://fonts.googleapis.com/css2?family=Material+Symbols+Outlined:opsz,wght,FILL,GRAD@20..48,100..700,0..1,-50..200" }
+13 -13
View File
@@ -50,16 +50,16 @@ pub async fn network_entrypoint(mut event_rx: UnboundedReceiver<Command>, state:
panic!("did not receive connect command")
};
*state.server.write() = Default::default();
*state.status.write() = ConnectionState::Connecting;
*state.server.write_unchecked() = Default::default();
*state.status.write_unchecked() = ConnectionState::Connecting;
if let Err(error) =
Platform::network_connect(address, username, &mut event_rx, &config, state.clone())
.await
{
error!("could not connect {:?}", error);
*state.status.write() = ConnectionState::Failed(error.to_string());
*state.status.write_unchecked() = ConnectionState::Failed(error.to_string());
} else {
*state.status.write() = ConnectionState::Disconnected;
*state.status.write_unchecked() = ConnectionState::Disconnected;
}
}
}
@@ -216,7 +216,7 @@ fn accept_command(
};
{
let mut server = state.server.write();
let mut server = state.server.write_unchecked();
let Some(me) = server.session else {
bail!("not signed in with a session id")
};
@@ -257,7 +257,7 @@ fn accept_command(
};
{
let mut server = state.server.write();
let mut server = state.server.write_unchecked();
let Some(me) = server.session else {
bail!("not signed in with a session id")
};
@@ -345,15 +345,15 @@ fn accept_packet(
}
}
ControlPacket::ChannelState(u) => {
let mut server = state.server.write();
let mut server = state.server.write_unchecked();
server.channels_state.update_from_channel_state(&u);
}
ControlPacket::ChannelRemove(u) => {
let mut server = state.server.write();
let mut server = state.server.write_unchecked();
server.channels_state.update_from_channel_remove(&u);
}
ControlPacket::UserState(u) => {
let mut server = state.server.write();
let mut server = state.server.write_unchecked();
let server = &mut *server;
let id = u.get_session();
@@ -397,7 +397,7 @@ fn accept_packet(
}
}
ControlPacket::UserRemove(u) => {
let mut server = state.server.write();
let mut server = state.server.write_unchecked();
let id = u.get_session();
if let Some(state) = server.users.remove(&id) {
if let Some(parent) = server.channels_state.channels.get_mut(&state.channel) {
@@ -406,7 +406,7 @@ fn accept_packet(
}
}
ControlPacket::TextMessage(u) => {
let mut server = state.server.write();
let mut server = state.server.write_unchecked();
if u.has_message() {
let text = u.get_message().to_string();
server.chat.push(Chat {
@@ -421,8 +421,8 @@ fn accept_packet(
}
}
ControlPacket::ServerSync(u) => {
*state.status.write() = ConnectionState::Connected;
let mut server = state.server.write();
*state.status.write_unchecked() = ConnectionState::Connected;
let mut server = state.server.write_unchecked();
if u.has_welcome_text() {
let text = u.get_welcome_text().to_string();
server.chat.push(Chat {