393 lines
11 KiB
JavaScript
393 lines
11 KiB
JavaScript
/**
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* gollum.editor.js
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* A jQuery plugin that creates the Gollum Editor.
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*
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* Usage:
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* $.GollumEditor(); on DOM ready.
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*/
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(function($) {
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// Editor options
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var DefaultOptions = {
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MarkupType: 'markdown',
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EditorMode: 'code',
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HasFunctionBar: true,
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Debug: true
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};
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var ActiveOptions = {};
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/**
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* $.GollumEditor
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*
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* You don't need to do anything. Just run this on DOM ready.
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*/
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$.GollumEditor = function( IncomingOptions ) {
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ActiveOptions = $.extend( DefaultOptions, IncomingOptions );
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debug('GollumEditor loading');
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if ( EditorHas.baseEditorMarkup() ) {
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// Initialise the function bar by loading proper definitions
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if ( EditorHas.functionBar() ) {
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var htmlSetMarkupLang =
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$('#gollum-editor-body').attr('data-markup-lang');
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if ( htmlSetMarkupLang ) {
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ActiveOptions.MarkupType = htmlSetMarkupLang;
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}
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if ( !LanguageDefinition.isLoadedFor(ActiveOptions.MarkupType) ) {
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debug('Loading language definition for ' + ActiveOptions.MarkupType);
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LanguageDefinition.loadFor( ActiveOptions.MarkupType,
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function(data, textStatus) {
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console.log( data, textStatus );
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if ( textStatus != 'success' ) {
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debug('Language definition could not be loaded for markup '
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+ 'type ' + ActiveOptions.MarkupType);
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return;
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}
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// activate the function bar
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debug('Activating function bar');
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FunctionBar.activate();
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} );
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} else {
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// loaded language already
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debug('Activating function bar');
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FunctionBar.activate();
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}
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}
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// EditorHas.functionBar
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}
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// EditorHas.baseEditorMarkup
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};
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/**
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* $.GollumEditor.defineLanguage
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* Defines a set of language actions that Gollum can use.
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* Used by the definitions in langs/ to register language definitions.
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*/
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$.GollumEditor.defineLanguage = function( language_name, languageObject ) {
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console.log('Defining language for ' + language_name);
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if ( typeof languageObject == 'object' )
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LanguageDefinition.define( language_name, languageObject );
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else
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debug('GollumEditor.defineLanguage: definition for ' + language_name
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+ ' is not an object');
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};
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/**
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* debug
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* Prints debug information to console.log if debug output is enabled.
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*
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* @param mixed Whatever you want to dump to console.log
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* @return void
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*/
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var debug = function(m) {
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if ( ActiveOptions.Debug && console
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&& typeof console.log == 'function' ) {
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console.log( m );
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}
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};
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/**
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* LanguageDefinition
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* Language definition file handler
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* Loads language definition files as necessary.
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*/
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var LanguageDefinition = {
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_ACTIVE_LANG: '',
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_LOADED_LANGS: [],
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_LANG: {},
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/**
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* Defines a language
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*
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* @param name string The name of the language
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* @param name object The definition object
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*/
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define: function( name, definitionObject ) {
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LanguageDefinition._ACTIVE_LANG = name;
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LanguageDefinition._LOADED_LANGS.push( name );
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LanguageDefinition._LANG[name] = definitionObject;
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},
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/**
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* gets a definition object for a specified attribute
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*
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* @param string attr The specified attribute.
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* @param string specified_lang The language to pull a definition for.
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* @return object if exists, null otherwise
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*/
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getDefinitionFor: function( attr, specified_lang ) {
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if ( !specified_lang ) {
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specified_lang = LanguageDefinition._ACTIVE_LANG;
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}
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if ( LanguageDefinition.isLoadedFor(specified_lang) &&
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LanguageDefinition._LANG[specified_lang][attr] &&
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typeof LanguageDefinition._LANG[specified_lang][attr] == 'object' ) {
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return LanguageDefinition._LANG[specified_lang][attr];
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}
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return null;
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},
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/**
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* loadFor
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* Asynchronously loads a definition file for the current markup.
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* Definition files are necessary to use the code editor.
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*
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* @param string markup_name The markup name you want to load
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* @return void
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*/
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loadFor: function( markup_name, on_complete ) {
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// attempt to load the definition for this language
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var script_uri = 'js/gollum-editor/langs/' + markup_name + '.js';
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$.ajax({
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url: script_uri,
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dataType: 'script',
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complete: function( xhr, textStatus ) {
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if ( typeof on_complete == 'function' ) {
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on_complete( xhr, textStatus );
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}
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}
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});
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},
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/**
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* isLoadedFor
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* Checks to see if a definition file has been loaded for the
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* specified markup language.
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*
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* @param string markup_name The name of the markup.
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* @return boolean
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*/
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isLoadedFor: function( markup_name ) {
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if ( LanguageDefinition._LOADED_LANGS.length == 0 ) return false;
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for ( var i=0; i < LanguageDefinition._LOADED_LANGS.length; i++ ) {
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if ( LanguageDefinition._LOADED_LANGS[i] == markup_name )
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return true;
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}
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return false;
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}
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};
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/**
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* EditorHas
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* Various conditionals to check what features of the Gollum Editor are
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* active/operational.
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*/
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var EditorHas = {
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/**
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* EditorHas.baseEditorMarkup
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* True if the basic editor form is in place.
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*
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* @return boolean
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*/
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baseEditorMarkup: function() {
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return ( $('#gollum-editor').length &&
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$('#gollum-editor-body').length );
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},
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/**
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* EditorHas.functionBar
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* True if the Function Bar markup exists.
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*
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* @return boolean
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*/
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functionBar: function() {
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return ( ActiveOptions.HasFunctionBar &&
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$('#gollum-editor-function-bar').length );
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},
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/**
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* EditorHas.ff4Environment
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* True if in a Firefox 4.0 Beta environment.
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*
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* @return boolean
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*/
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ff4Environment: function() {
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var ua = new RegExp(/Firefox\/4.0b/);
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return ( ua.test( navigator.userAgent ) );
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}
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};
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/**
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* FunctionBar
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*
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* Things the function bar does.
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*/
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var FunctionBar = {
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isActive: false,
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/**
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* FunctionBar.activate
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* Activates the function bar, attaching all click events
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* and displaying the bar.
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*
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*/
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activate: function() {
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$('#gollum-editor-function-bar a.function-button')
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.click( FunctionBar.evtFunctionButtonClick );
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// show bar as active
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$('#gollum-editor-function-bar').addClass( 'active' );
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FunctionBar.isActive = true;
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},
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/**
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* FunctionBar.evtFunctionButtonClick
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* Event handler for the function buttons. Traps the click and
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* executes the proper language action.
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*
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* @param jQuery.Event jQuery event object.
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*/
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evtFunctionButtonClick: function(e) {
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e.preventDefault();
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var def = LanguageDefinition.getDefinitionFor( $(this).attr('id') );
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if ( typeof def == 'object' ) {
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FunctionBar.executeAction( def );
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}
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},
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/**
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* FunctionBar.executeAction
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* Executes a language-specific defined action for a function button.
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*
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*/
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executeAction: function( definitionObject ) {
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// get the selected text from the textarea
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var txt = $('#gollum-editor-body').val();
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// hmm, I'm not sure this will work in a textarea
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var selPos = FunctionBar
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.getFieldSelectionPosition( $('#gollum-editor-body') );
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var selText = FunctionBar.getFieldSelection( $('#gollum-editor-body') );
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var repText = selText;
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// execute a replacement function if one exists
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if ( definitionObject.exec &&
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typeof definitionObject.exec == 'function' ) {
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repText = definitionObject.exec (
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txt, selText, $('#gollum-editor-body') );
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}
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// execute a search/replace if they exist
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var searchExp = /([^\n]+)/gi;
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if ( definitionObject.search &&
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typeof definitionObject.search == 'object' ) {
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debug('Replacing search Regex');
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searchExp = definitionObject.search;
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debug( searchExp );
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}
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// replace text
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if ( definitionObject.replace &&
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typeof definitionObject.replace == 'string' ) {
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debug('Running replacement - using ' + definitionObject.replace);
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repText = repText.replace( searchExp, definitionObject.replace );
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}
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// append if necessary
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if ( definitionObject.append &&
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typeof definitionObject.append == 'string' ) {
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repText += definitionObject.append;
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}
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if (repText)
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FunctionBar.replaceFieldSelection( $('#gollum-editor-body'),
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repText );
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},
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/**
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* getFieldSelectionPosition
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* Retrieves the selection range for the textarea.
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*
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* @return object the .start and .end offsets in the string
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*/
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getFieldSelectionPosition: function( $field ) {
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if ($field.length) {
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return {
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start: $field[0].selectionStart,
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end: $field[0].selectionEnd
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}
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}
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},
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/**
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* getFieldSelection
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* Returns the currently selected substring of the textarea.
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*
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* @param jQuery A jQuery object for the textarea.
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* @return string Selected string.
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*/
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getFieldSelection: function( $field ) {
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var selStr = '';
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var selPos;
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if ( $field.length ) {
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selPos = FunctionBar.getFieldSelectionPosition( $field );
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selStr = $field.val().substring( selPos.start, selPos.end );
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debug('Selected: ' + selStr + ' (' + selPos.start + ', '
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+ selPos.end + ')');
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return selStr;
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}
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return false;
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},
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/**
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* replaceFieldSelection
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* Replaces the currently selected substring of the textarea with
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* a new string.
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*
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* @param jQuery A jQuery object for the textarea.
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* @param string The string to replace the current selection with.
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*/
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replaceFieldSelection: function( $field, replaceText ) {
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var selPos = FunctionBar.getFieldSelectionPosition( $field );
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var fullStr = $field.val();
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$field.val( fullStr.substring(0, selPos.start) + replaceText +
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fullStr.substring(selPos.end));
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if ( $field[0].setSelectionRange ) {
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$field[0].focus();
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$field[0].setSelectionRange( selPos.start,
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selPos.start + replaceText.length );
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}
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}
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};
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})(jQuery);
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jQuery(document).ready(function() {
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$.GollumEditor();
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}); |