Files
gollum/lib/gollum/frontend/public/javascript/gollum-editor/gollum.editor.js
T
2010-11-12 13:37:59 -08:00

510 lines
14 KiB
JavaScript

/**
* gollum.editor.js
* A jQuery plugin that creates the Gollum Editor.
*
* Usage:
* $.GollumEditor(); on DOM ready.
*/
// (function($) {
// Editor options
var DefaultOptions = {
MarkupType: 'markdown',
EditorMode: 'code',
NewFile: false,
HasFunctionBar: true,
Debug: true
};
var ActiveOptions = {};
/**
* $.GollumEditor
*
* You don't need to do anything. Just run this on DOM ready.
*/
$.GollumEditor = function( IncomingOptions ) {
ActiveOptions = $.extend( DefaultOptions, IncomingOptions );
debug('GollumEditor loading');
if ( EditorHas.baseEditorMarkup() ) {
if ( EditorHas.titleDisplayed() ) {
$('#gollum-editor-title-field').addClass('active');
}
if ( EditorHas.editSummaryMarkup() ) {
Placeholder.add( $('#gollum-editor-edit-summary input') )
$('#gollum-editor form[name="gollum-editor"]').submit(function( e ) {
e.preventDefault();
Placeholder.clearAll();
debug('submitting');
$(this).unbind('submit');
$(this).submit();
});
}
if ( EditorHas.collapsibleInputs() ) {
$('#gollum-editor .collapsed a.button, ' +
'#gollum-editor .expanded a.button').click(function( e ) {
e.preventDefault();
$(this).parent().toggleClass('expanded');
$(this).parent().toggleClass('collapsed');
});
}
// Initialize the function bar by loading proper definitions
if ( EditorHas.functionBar() ) {
var htmlSetMarkupLang =
$('#gollum-editor-body').attr('data-markup-lang');
if ( htmlSetMarkupLang ) {
ActiveOptions.MarkupType = htmlSetMarkupLang;
}
if ( !LanguageDefinition.isLoadedFor(ActiveOptions.MarkupType) ) {
debug('Loading language definition for ' + ActiveOptions.MarkupType);
LanguageDefinition.loadFor( ActiveOptions.MarkupType,
function(data, textStatus) {
if ( textStatus != 'success' ) {
debug('Language definition could not be loaded for markup '
+ 'type ' + ActiveOptions.MarkupType);
return;
}
// activate the function bar
debug('Activating function bar');
FunctionBar.activate();
} );
} else {
// loaded language already
debug('Activating function bar');
FunctionBar.activate();
}
}
// EditorHas.functionBar
}
// EditorHas.baseEditorMarkup
};
/**
* $.GollumEditor.defineLanguage
* Defines a set of language actions that Gollum can use.
* Used by the definitions in langs/ to register language definitions.
*/
$.GollumEditor.defineLanguage = function( language_name, languageObject ) {
if ( typeof languageObject == 'object' )
LanguageDefinition.define( language_name, languageObject );
else
debug('GollumEditor.defineLanguage: definition for ' + language_name
+ ' is not an object');
};
/**
* debug
* Prints debug information to console.log if debug output is enabled.
*
* @param mixed Whatever you want to dump to console.log
* @return void
*/
var debug = function(m) {
if ( ActiveOptions.Debug
&& typeof console != 'undefined'
&& typeof console.log == 'function' ) {
console.log( m );
}
};
/**
* LanguageDefinition
* Language definition file handler
* Loads language definition files as necessary.
*/
var LanguageDefinition = {
_ACTIVE_LANG: '',
_LOADED_LANGS: [],
_LANG: {},
/**
* Defines a language
*
* @param name string The name of the language
* @param name object The definition object
*/
define: function( name, definitionObject ) {
LanguageDefinition._ACTIVE_LANG = name;
LanguageDefinition._LOADED_LANGS.push( name );
LanguageDefinition._LANG[name] = definitionObject;
},
/**
* gets a definition object for a specified attribute
*
* @param string attr The specified attribute.
* @param string specified_lang The language to pull a definition for.
* @return object if exists, null otherwise
*/
getDefinitionFor: function( attr, specified_lang ) {
if ( !specified_lang ) {
specified_lang = LanguageDefinition._ACTIVE_LANG;
}
if ( LanguageDefinition.isLoadedFor(specified_lang) &&
LanguageDefinition._LANG[specified_lang][attr] &&
typeof LanguageDefinition._LANG[specified_lang][attr] == 'object' ) {
return LanguageDefinition._LANG[specified_lang][attr];
}
return null;
},
/**
* loadFor
* Asynchronously loads a definition file for the current markup.
* Definition files are necessary to use the code editor.
*
* @param string markup_name The markup name you want to load
* @return void
*/
loadFor: function( markup_name, on_complete ) {
// attempt to load the definition for this language
var script_uri = 'js/gollum-editor/langs/' + markup_name + '.js';
$.ajax({
url: script_uri,
dataType: 'script',
complete: function( xhr, textStatus ) {
if ( typeof on_complete == 'function' ) {
on_complete( xhr, textStatus );
}
}
});
},
/**
* isLoadedFor
* Checks to see if a definition file has been loaded for the
* specified markup language.
*
* @param string markup_name The name of the markup.
* @return boolean
*/
isLoadedFor: function( markup_name ) {
if ( LanguageDefinition._LOADED_LANGS.length == 0 ) return false;
for ( var i=0; i < LanguageDefinition._LOADED_LANGS.length; i++ ) {
if ( LanguageDefinition._LOADED_LANGS[i] == markup_name )
return true;
}
return false;
}
};
/**
* EditorHas
* Various conditionals to check what features of the Gollum Editor are
* active/operational.
*/
var EditorHas = {
/**
* EditorHas.baseEditorMarkup
* True if the basic editor form is in place.
*
* @return boolean
*/
baseEditorMarkup: function() {
return ( $('#gollum-editor').length &&
$('#gollum-editor-body').length );
},
collapsibleInputs: function() {
return $('#gollum-editor .collapsed, #gollum-editor .expanded').length;
},
/**
* EditorHas.functionBar
* True if the Function Bar markup exists.
*
* @return boolean
*/
functionBar: function() {
return ( ActiveOptions.HasFunctionBar &&
$('#gollum-editor-function-bar').length );
},
/**
* EditorHas.ff4Environment
* True if in a Firefox 4.0 Beta environment.
*
* @return boolean
*/
ff4Environment: function() {
var ua = new RegExp(/Firefox\/4.0b/);
return ( ua.test( navigator.userAgent ) );
},
editSummaryMarkup: function() {
return ( $('input#gollum-editor-message-field').length > 0 );
},
titleDisplayed: function() {
return ( ActiveOptions.NewFile );
}
};
/**
* FunctionBar
*
* Things the function bar does.
*/
var FunctionBar = {
isActive: false,
/**
* FunctionBar.activate
* Activates the function bar, attaching all click events
* and displaying the bar.
*
*/
activate: function() {
// check these out
$('#gollum-editor-function-bar a.function-button').each(function() {
if ( LanguageDefinition.getDefinitionFor( $(this).attr('id') ) )
$(this).click( FunctionBar.evtFunctionButtonClick );
else
$(this).addClass('disabled');
});
// show bar as active
$('#gollum-editor-function-bar').addClass( 'active' );
FunctionBar.isActive = true;
},
/**
* FunctionBar.evtFunctionButtonClick
* Event handler for the function buttons. Traps the click and
* executes the proper language action.
*
* @param jQuery.Event jQuery event object.
*/
evtFunctionButtonClick: function(e) {
e.preventDefault();
var def = LanguageDefinition.getDefinitionFor( $(this).attr('id') );
if ( typeof def == 'object' ) {
FunctionBar.executeAction( def );
}
},
/**
* FunctionBar.executeAction
* Executes a language-specific defined action for a function button.
*
*/
executeAction: function( definitionObject ) {
// get the selected text from the textarea
var txt = $('#gollum-editor-body').val();
// hmm, I'm not sure this will work in a textarea
var selPos = FunctionBar
.getFieldSelectionPosition( $('#gollum-editor-body') );
var selText = FunctionBar.getFieldSelection( $('#gollum-editor-body') );
var repText = selText;
var reselect = true;
// execute a replacement function if one exists
if ( definitionObject.exec &&
typeof definitionObject.exec == 'function' ) {
definitionObject.exec ( txt, selText, $('#gollum-editor-body') );
return;
}
// execute a search/replace if they exist
var searchExp = /([^\n]+)/gi;
if ( definitionObject.search &&
typeof definitionObject.search == 'object' ) {
debug('Replacing search Regex');
searchExp = definitionObject.search;
debug( searchExp );
}
// replace text
if ( definitionObject.replace &&
typeof definitionObject.replace == 'string' ) {
debug('Running replacement - using ' + definitionObject.replace);
repText = repText.replace( searchExp, definitionObject.replace );
}
// append if necessary
if ( definitionObject.append &&
typeof definitionObject.append == 'string' ) {
if ( repText == selText ) {
reselect = false;
}
repText += definitionObject.append;
}
if (repText)
FunctionBar.replaceFieldSelection( $('#gollum-editor-body'),
repText, reselect );
},
/**
* getFieldSelectionPosition
* Retrieves the selection range for the textarea.
*
* @return object the .start and .end offsets in the string
*/
getFieldSelectionPosition: function( $field ) {
if ($field.length) {
return {
start: $field[0].selectionStart,
end: $field[0].selectionEnd
}
}
},
/**
* getFieldSelection
* Returns the currently selected substring of the textarea.
*
* @param jQuery A jQuery object for the textarea.
* @return string Selected string.
*/
getFieldSelection: function( $field ) {
var selStr = '';
var selPos;
if ( $field.length ) {
selPos = FunctionBar.getFieldSelectionPosition( $field );
selStr = $field.val().substring( selPos.start, selPos.end );
debug('Selected: ' + selStr + ' (' + selPos.start + ', '
+ selPos.end + ')');
return selStr;
}
return false;
},
/**
* replaceFieldSelection
* Replaces the currently selected substring of the textarea with
* a new string.
*
* @param jQuery A jQuery object for the textarea.
* @param string The string to replace the current selection with.
* @param boolean Reselect the new text range.
*/
replaceFieldSelection: function( $field, replaceText, reselect ) {
var selPos = FunctionBar.getFieldSelectionPosition( $field );
var fullStr = $field.val();
var selectNew = true;
if ( reselect === false) {
var selectNew = false;
}
var scrollTop = null;
if ( $field[0].scrollTop ) {
scrollTop = $field[0].scrollTop;
}
$field.val( fullStr.substring(0, selPos.start) + replaceText +
fullStr.substring(selPos.end));
$field[0].focus();
if ( selectNew && $field[0].setSelectionRange ) {
$field[0].setSelectionRange( selPos.start,
selPos.start + replaceText.length );
}
if ( scrollTop ) {
// this jumps sometimes in FF
$field[0].scrollTop = scrollTop;
}
}
};
/**
* $.GollumEditor.Dialog
* Used in exec() to display dialogs with dynamic fields.
*
*/
$.GollumEditor.Dialog = $.GollumDialog;
$.GollumEditor.replaceSelection = function( repText ) {
FunctionBar.replaceFieldSelection( $('#gollum-editor-body'), repText );
}
var Placeholder = {
_PLACEHOLDERS : [],
_p : function( $field ) {
this.fieldObject = $field;
this.placeholderText = $field.val();
var placeholderText = $field.val();
$field.addClass('ph');
$field.blur(function() {
if ( $(this).val() == '' ) {
$(this).val( placeholderText );
$(this).addClass('ph');
}
});
$field.focus(function() {
$(this).removeClass('ph');
if ( $(this).val() == placeholderText ) {
$(this).val('');
} else {
$(this)[0].select();
}
});
},
add : function( $field ) {
Placeholder._PLACEHOLDERS.push( new Placeholder._p( $field ) );
},
clearAll: function() {
for ( var i=0; i < Placeholder._PLACEHOLDERS.length; i++ ) {
if ( Placeholder._PLACEHOLDERS[i].fieldObject.val() ==
Placeholder._PLACEHOLDERS[i].placeholderText ) {
Placeholder._PLACEHOLDERS[i].fieldObject.val('');
}
}
},
exists : function() {
return ( _PLACEHOLDERS.length );
}
};
// })(jQuery);