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5c3bad945a32e35417760ff9ce1b0a974ecd8fe9
sunshine-testing-fork/src_assets/windows/assets/shaders/directx/include
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ns6089 7ce8547d6e fix(win/video): don't offload chroma subsampling math to texture sampler when downscaling (#3014)
* Don't use sampler math for chroma if downscaling

* Correct portrait rotation offsets
2024-09-02 19:02:05 -05:00
..
base_vs_types.hlsl
fix(win/video): don't offload chroma subsampling math to texture sampler when downscaling (#3014)
2024-09-02 19:02:05 -05:00
base_vs.hlsl
fix(win/video): don't offload chroma subsampling math to texture sampler when downscaling (#3014)
2024-09-02 19:02:05 -05:00
common.hlsl
Refactor shaders
2023-10-05 23:06:40 -05:00
convert_base.hlsl
Refactor shaders
2023-10-05 23:06:40 -05:00
convert_linear_base.hlsl
Refactor shaders
2023-10-05 23:06:40 -05:00
convert_perceptual_quantizer_base.hlsl
Refactor shaders
2023-10-05 23:06:40 -05:00
convert_yuv420_packed_uv_ps_base.hlsl
fix(win/video): don't offload chroma subsampling math to texture sampler when downscaling (#3014)
2024-09-02 19:02:05 -05:00
convert_yuv420_planar_y_ps_base.hlsl
Refactor shaders
2023-10-05 23:06:40 -05:00
convert_yuv444_ps_base.hlsl
feat(win/video): support native YUV 4:4:4 encoding (#2533)
2024-08-16 13:41:27 -04:00
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