style(macos): various code style fixes (#2086)
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@@ -21,17 +21,17 @@ namespace platf {
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struct macos_input_t {
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public:
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CGDirectDisplayID display;
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CGFloat displayScaling;
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CGEventSourceRef source;
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CGDirectDisplayID display {};
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CGFloat displayScaling {};
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CGEventSourceRef source {};
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// keyboard related stuff
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CGEventRef kb_event;
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CGEventFlags kb_flags;
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CGEventRef kb_event {};
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CGEventFlags kb_flags {};
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// mouse related stuff
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CGEventRef mouse_event; // mouse event source
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bool mouse_down[3]; // mouse button status
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CGEventRef mouse_event {}; // mouse event source
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bool mouse_down[3] {}; // mouse button status
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std::chrono::steady_clock::steady_clock::time_point last_mouse_event[3][2]; // timestamp of last mouse events
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};
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@@ -221,7 +221,7 @@ const KeyCodeMap kKeyCodesMap[] = {
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int
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keysym(int keycode) {
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KeyCodeMap key_map;
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KeyCodeMap key_map {};
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key_map.win_keycode = keycode;
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const KeyCodeMap *temp_map = std::lower_bound(
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@@ -330,13 +330,13 @@ const KeyCodeMap kKeyCodesMap[] = {
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if (location.x < 0)
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location.x = 0;
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if (location.x >= CGDisplayPixelsWide(display))
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location.x = CGDisplayPixelsWide(display) - 1;
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if (location.x >= (double) CGDisplayPixelsWide(display))
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location.x = (double) CGDisplayPixelsWide(display) - 1;
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if (location.y < 0)
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location.y = 0;
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if (location.y >= CGDisplayPixelsHigh(display))
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location.y = CGDisplayPixelsHigh(display) - 1;
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if (location.y >= (double) CGDisplayPixelsHigh(display))
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location.y = (double) CGDisplayPixelsHigh(display) - 1;
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CGEventSetType(event, type);
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CGEventSetLocation(event, location);
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@@ -428,7 +428,7 @@ const KeyCodeMap kKeyCodesMap[] = {
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void
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scroll(input_t &input, int high_res_distance) {
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CGEventRef upEvent = CGEventCreateScrollWheelEvent(
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NULL,
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nullptr,
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kCGScrollEventUnitLine,
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2, high_res_distance > 0 ? 1 : -1, high_res_distance);
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CGEventPost(kCGHIDEventTap, upEvent);
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